Although Forspoken's demo does feature several side-quests, many of them are basic fetch quests. Most players seem to enjoy Forspoken's gameplay and combat, but some have raised concerns about the seemingly barren nature of the game's open world. While Forspoken's demo has managed to win over many players who were on the fence about picking up the game, it had the exact opposite effect on others. With hundreds of spells and nearly limitless ways to chain them into powerful combo attacks, the game's combat system has been praised by players, with many comparing it to the fast-paced, acrobatic combat that was teased in the initial trailers for Final Fantasy XV. Forspoken's combat is centered around exploiting enemies' well-animated movement patterns to dodge their attacks and retaliate with one of the many elemental spells Frey has at her disposal. For many who've played Forspoken's demo, Frey's unique method of navigating Athia has proven to be one of the major highlights of the experience.įrey's mystically-enhanced agility serves as the player's primary method of traversing Forspoken's open world and as the basis for the game's combat system. ![]() This frees players up to experiment with the "magic parkour" system at the heart of Forspoken's gameplay, which allows protagonist Frey Holland to traverse the lands of Athia in a way that may feel familiar to those who've played Mirror's Edge or Dying Light. Taking place at some point after the game's first major boss battle, Forspoken's demo allows players to explore the game's open world during a lull in the main story.
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